Show / Hide Table of Contents

Class ApplicationController

Inheritance
System.Object
UnityEngine.Object
UnityEngine.Component
UnityEngine.Behaviour
UnityEngine.MonoBehaviour
ApplicationController
Inherited Members
UnityEngine.MonoBehaviour.IsInvoking()
UnityEngine.MonoBehaviour.CancelInvoke()
UnityEngine.MonoBehaviour.Invoke(System.String, System.Single)
UnityEngine.MonoBehaviour.InvokeRepeating(System.String, System.Single, System.Single)
UnityEngine.MonoBehaviour.CancelInvoke(System.String)
UnityEngine.MonoBehaviour.IsInvoking(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String)
UnityEngine.MonoBehaviour.StartCoroutine(System.String, System.Object)
UnityEngine.MonoBehaviour.StartCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StartCoroutine_Auto(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)
UnityEngine.MonoBehaviour.StopCoroutine(UnityEngine.Coroutine)
UnityEngine.MonoBehaviour.StopCoroutine(System.String)
UnityEngine.MonoBehaviour.StopAllCoroutines()
UnityEngine.MonoBehaviour.print(System.Object)
UnityEngine.MonoBehaviour.useGUILayout
UnityEngine.MonoBehaviour.runInEditMode
UnityEngine.Behaviour.enabled
UnityEngine.Behaviour.isActiveAndEnabled
UnityEngine.Component.GetComponent(System.Type)
UnityEngine.Component.GetComponent<T>()
UnityEngine.Component.TryGetComponent(System.Type, UnityEngine.Component)
UnityEngine.Component.TryGetComponent<T>(T)
UnityEngine.Component.GetComponent(System.String)
UnityEngine.Component.GetComponentInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentInChildren(System.Type)
UnityEngine.Component.GetComponentInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentInChildren<T>()
UnityEngine.Component.GetComponentsInChildren(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInChildren(System.Type)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean)
UnityEngine.Component.GetComponentsInChildren<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInChildren<T>()
UnityEngine.Component.GetComponentsInChildren<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentInParent(System.Type)
UnityEngine.Component.GetComponentInParent<T>()
UnityEngine.Component.GetComponentsInParent(System.Type, System.Boolean)
UnityEngine.Component.GetComponentsInParent(System.Type)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean)
UnityEngine.Component.GetComponentsInParent<T>(System.Boolean, System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponentsInParent<T>()
UnityEngine.Component.GetComponents(System.Type)
UnityEngine.Component.GetComponents(System.Type, System.Collections.Generic.List<UnityEngine.Component>)
UnityEngine.Component.GetComponents<T>(System.Collections.Generic.List<T>)
UnityEngine.Component.GetComponents<T>()
UnityEngine.Component.CompareTag(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessageUpwards(System.String, System.Object)
UnityEngine.Component.SendMessageUpwards(System.String)
UnityEngine.Component.SendMessageUpwards(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, System.Object)
UnityEngine.Component.SendMessage(System.String)
UnityEngine.Component.SendMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.SendMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object, UnityEngine.SendMessageOptions)
UnityEngine.Component.BroadcastMessage(System.String, System.Object)
UnityEngine.Component.BroadcastMessage(System.String)
UnityEngine.Component.BroadcastMessage(System.String, UnityEngine.SendMessageOptions)
UnityEngine.Component.transform
UnityEngine.Component.gameObject
UnityEngine.Component.tag
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: MacacaGames.GameSystem
Assembly: Macaca.GameSystem.dll
Syntax
[ResolveTarget]
public class ApplicationController : MonoBehaviour

Fields

| Improve this Doc View Source

Instance

Declaration
public static ApplicationController Instance
Field Value
Type Description
ApplicationController
| Improve this Doc View Source

IsInit

Declaration
public bool IsInit
Field Value
Type Description
System.Boolean

Properties

| Improve this Doc View Source

CurrentApplicationState

Current application state

Declaration
public ApplicationController.ApplicationState CurrentApplicationState { get; }
Property Value
Type Description
ApplicationController.ApplicationState

See ApplicationController.ApplicationState to get more detail about each state

| Improve this Doc View Source

CurrentGameState

Current application state

Declaration
public ApplicationController.GameState CurrentGameState { get; }
Property Value
Type Description
ApplicationController.GameState

See ApplicationController.ApplicationState to get more detail about each state

| Improve this Doc View Source

isInGame

Declaration
public bool isInGame { get; }
Property Value
Type Description
System.Boolean

Methods

| Improve this Doc View Source

CreateInstance(Type, Boolean)

Create a new instance with target type and do inject immediately

Declaration
public object CreateInstance(Type type, bool inject = true)
Parameters
Type Name Description
System.Type type

The object type to create new instance

System.Boolean inject

Inject the reference in new instance

Returns
Type Description
System.Object

The new Instance

| Improve this Doc View Source

CreateInstance<T>(Boolean)

Create a new instance with target type and do inject immediately

Declaration
public T CreateInstance<T>(bool inject = true)
    where T : class
Parameters
Type Name Description
System.Boolean inject

Inject the reference in new instance

Returns
Type Description
T
Type Parameters
Name Description
T

The object type to create new instance

| Improve this Doc View Source

GetGamePlayController()

Get Current GamePlayController

Declaration
public GamePlayController GetGamePlayController()
Returns
Type Description
GamePlayController

The GamePlayController instance, null if no instance

| Improve this Doc View Source

GetMonobehaviourLifeCycle(Type)

Get the ApplicationLifeCycle instance

Declaration
public object GetMonobehaviourLifeCycle(Type t)
Parameters
Type Name Description
System.Type t
Returns
Type Description
System.Object

The ApplicationLifeCycle instance, null if no instance

| Improve this Doc View Source

GetMonobehaviourLifeCycle<T>()

Get the ApplicationLifeCycle instance

Declaration
public T GetMonobehaviourLifeCycle<T>()
    where T : MonoBehaviourLifeCycle
Returns
Type Description
T

The ApplicationLifeCycle instance, null if no instance

Type Parameters
Name Description
T

The ApplicationLifeCycle class you wish to get

| Improve this Doc View Source

GetResloveTargetInstance(Type)

Get the object instance which has Register Attribute

Declaration
public object GetResloveTargetInstance(Type t)
Parameters
Type Name Description
System.Type t
Returns
Type Description
System.Object

The Register instance, null if no instance

| Improve this Doc View Source

GetScriptableLifeCycle(Type)

Get the game system instance

Declaration
public object GetScriptableLifeCycle(Type t)
Parameters
Type Name Description
System.Type t

The game system class you wish to get

Returns
Type Description
System.Object

The game system instance, null if no instance

| Improve this Doc View Source

GetScriptableLifeCycle<T>()

Get the game system instance

Declaration
public T GetScriptableLifeCycle<T>()
    where T : ScriptableObjectLifeCycle
Returns
Type Description
T

The game system instance, null if no instance

Type Parameters
Name Description
T

The game system class you wish to get

| Improve this Doc View Source

Init()

Declaration
public void Init()
| Improve this Doc View Source

RegistApplicationExecuter(IResumable)

Regist an IResumable which update by Application

Declaration
public void RegistApplicationExecuter(IResumable c)
Parameters
Type Name Description
Rayark.Mast.IResumable c
| Improve this Doc View Source

ResolveInjection(Object)

Inject all member with [Inject] attribute on target object

Declaration
public void ResolveInjection(object injectable)
Parameters
Type Name Description
System.Object injectable

The object to inject

| Improve this Doc View Source

StartGame()

Start the Game

Declaration
public void StartGame()
| Improve this Doc View Source

UnRegistApplicationExecuter(IResumable)

Unregist an IResumable which update by Application

Declaration
public void UnRegistApplicationExecuter(IResumable c)
Parameters
Type Name Description
Rayark.Mast.IResumable c
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX