Enum ApplicationController.GameState
An enum to explain which state the gamePlay is.
Namespace: MacacaGames.GameSystem
Assembly: Macaca.GameSystem.dll
Syntax
public enum GameState
Fields
Name | Description |
---|---|
Continuing | Game faild and proccessing the continue flow |
OutsideGamePlay | OutsideGamePlay, means user is "not" in the GamePlay, equal to isGaming == false, usually it is also in ApplicationState.Lobby state |
Pause | In the gameplay but paused, equal to isPause == true |
Playing | Playing, means user is in the GamePlay, equal to isGaming == true , Use alreadyContinue to know is the player have continue or not. |
Result | GameOver and in the result, use isFailed to know if the player win or lose. |