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Enum ApplicationController.GameState

An enum to explain which state the gamePlay is.

Namespace: MacacaGames.GameSystem
Assembly: Macaca.GameSystem.dll
Syntax
public enum GameState

Fields

Name Description
Continuing

Game faild and proccessing the continue flow

OutsideGamePlay

OutsideGamePlay, means user is "not" in the GamePlay, equal to isGaming == false, usually it is also in ApplicationState.Lobby state

Pause

In the gameplay but paused, equal to isPause == true

Playing

Playing, means user is in the GamePlay, equal to isGaming == true , Use alreadyContinue to know is the player have continue or not.

Result

GameOver and in the result, use isFailed to know if the player win or lose.

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