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Class ScriptableObjectGamePlayData

Inheritance
System.Object
UnityEngine.Object
UnityEngine.ScriptableObject
ScriptableObjectGamePlayData
Implements
IGamePlayData
Inherited Members
UnityEngine.ScriptableObject.SetDirty()
UnityEngine.ScriptableObject.CreateInstance(System.String)
UnityEngine.ScriptableObject.CreateInstance(System.Type)
UnityEngine.ScriptableObject.CreateInstance<T>()
UnityEngine.Object.GetInstanceID()
UnityEngine.Object.GetHashCode()
UnityEngine.Object.Equals(System.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform)
UnityEngine.Object.Instantiate(UnityEngine.Object, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Instantiate<T>(T)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Vector3, UnityEngine.Quaternion, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform)
UnityEngine.Object.Instantiate<T>(T, UnityEngine.Transform, System.Boolean)
UnityEngine.Object.Destroy(UnityEngine.Object, System.Single)
UnityEngine.Object.Destroy(UnityEngine.Object)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object, System.Boolean)
UnityEngine.Object.DestroyImmediate(UnityEngine.Object)
UnityEngine.Object.FindObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfType(System.Type, System.Boolean)
UnityEngine.Object.DontDestroyOnLoad(UnityEngine.Object)
UnityEngine.Object.DestroyObject(UnityEngine.Object, System.Single)
UnityEngine.Object.DestroyObject(UnityEngine.Object)
UnityEngine.Object.FindSceneObjectsOfType(System.Type)
UnityEngine.Object.FindObjectsOfTypeIncludingAssets(System.Type)
UnityEngine.Object.FindObjectsOfType<T>()
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectOfType<T>()
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsOfTypeAll(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type)
UnityEngine.Object.FindObjectOfType(System.Type, System.Boolean)
UnityEngine.Object.ToString()
UnityEngine.Object.name
UnityEngine.Object.hideFlags
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: MacacaGames.GameSystem
Assembly: Macaca.GameSystem.dll
Syntax
public abstract class ScriptableObjectGamePlayData : ScriptableObject, IGamePlayData

Properties

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applicationController

Declaration
public ApplicationController applicationController { get; set; }
Property Value
Type Description
ApplicationController
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gamePlayController

Declaration
public GamePlayController gamePlayController { get; set; }
Property Value
Type Description
GamePlayController
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IsContinueAvailable

To verify is the game play available to continue

Declaration
public abstract bool IsContinueAvailable { get; }
Property Value
Type Description
System.Boolean

Methods

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GamePlay()

Main logic of the game

Declaration
public abstract IEnumerator GamePlay()
Returns
Type Description
System.Collections.IEnumerator
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GameResult()

Only work during play died or clear, not on quit

Declaration
public abstract IEnumerator GameResult()
Returns
Type Description
System.Collections.IEnumerator
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Init()

Same as ApplicationController Init.

Declaration
public abstract void Init()
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OnContinue()

While the result in OnContinueFlow is true, do anything require to continue the gameplay on this callback.

Declaration
public abstract void OnContinue()
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OnContinueFlow(IReturn<Boolean>)

Implement the continue progress here and set result in result

Declaration
public abstract IEnumerator OnContinueFlow(IReturn<bool> result)
Parameters
Type Name Description
Rayark.Mast.IReturn<System.Boolean> result

the reture value for the continue progress

Returns
Type Description
System.Collections.IEnumerator
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OnEnterGame()

Excude before gameplay realy start

Declaration
public abstract IEnumerator OnEnterGame()
Returns
Type Description
System.Collections.IEnumerator
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OnEnterLobby()

Same as ApplicationController OnApplicationBeforeGamePlay.

Declaration
public abstract void OnEnterLobby()
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OnGameEnd()

Game total end, no mater is died, clear or quit.

Declaration
public abstract void OnGameEnd()
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OnGameFaild()

Game Failed.

Declaration
public abstract void OnGameFaild()
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OnGameLose()

Game Lose .

Declaration
public abstract void OnGameLose()
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OnGameSuccess()

Declaration
public abstract void OnGameSuccess()
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OnGameValueReset()

Reset all gameplay relalte value

Declaration
public abstract void OnGameValueReset()
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OnGUI()

Declaration
public abstract void OnGUI()
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OnLeaveGame()

Excude after GamePlay() is end, but before GameResult()

Declaration
public abstract void OnLeaveGame()

Implements

IGamePlayData
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